Develop – either add a mastery card or upgrade an existing mastery card in your civilization treeĪt the end of each age, the player with the most influence is can copy a mastery card from one player and add it to their civilization tree, then roles are awarded to the player with the highest knowledge in each of the six categories.Build – either build a city, upgrade an existing city or contribute to a monument.There are six colors, representing Domains of Knowledge, in the game. Matching connecting colors generates more Knowledge points. Grow – place a triangular tile, earning Knowledge points for each color on the tile that was just placed as well as the connected tile, and a point for the camp color of the tile placed. ![]() All 288 Mastery cards in one picture – storage solution shown comes with the game.Ī game lasts 3 ages, with each player having five turns in each age. For this review, I played with two and three players. Game length varies greatly, from an hour (2 player, very experienced, little AP) to three hours (more players, new players, and analysis paralysis issues). You know I love civ games.”ĭominations: Road to Civilization is a tile placement/area influence/tech tree building game where two to four players try to grow their primitive tribe into the world’s most powerful nation. ![]() After this went on for FAR too long, I broke the silence with the following query: ![]() Dominations: Road to Civilization sat, still in shrinkwrap, on the table between us.
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